Game on!: video game history from Pong and Pac-man to Mario, Minecraft, and more
(Book)
Author:
Lexile measure:
1090L
Rating:
Age 9 to 12.
Status:
Eva H. Perry Regional - Childrens Non-Fiction
J794.8 HANSE
Southeast Regional - Childrens Non-Fiction
J794.8 HANSE
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Location
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Status
Eva H. Perry Regional - Childrens Non-Fiction
J794.8 HANSE
On Shelf
Eva H. Perry Regional - Childrens Non-Fiction
J794.8 HANSE
Checked out
Middlecreek Community - Childrens Non-Fiction
J794.8 HANSE
Checked out
North Regional - Childrens Non-Fiction
J794.8 HANSE
Checked out
Southeast Regional - Childrens Non-Fiction
J794.8 HANSE
On Shelf
More Details
Published:
New York : Feiwel & Friends, 2016.
Format:
Book
Edition:
First edition.
Physical Desc:
ix, 352 pages : illustrations ; 25 cm
Street Date:
1703
Language:
English
ISBN:
9781250080950 : HRD, 1250080959 : HRD
Lexile measure:
1090
Notes
Description
A middle-grade nonfiction book about the history and impact on pop culture of video games.
Target Audience
Age 9 to 12.
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Citations
APA Citation (style guide)
Hansen, D. (2016). Game on!: video game history from Pong and Pac-man to Mario, Minecraft, and more. First edition. Feiwel & Friends.
Chicago / Turabian - Author Date Citation (style guide)Hansen, Dustin. 2016. Game On!: Video Game History From Pong and Pac-man to Mario, Minecraft, and More. Feiwel & Friends.
Chicago / Turabian - Humanities Citation (style guide)Hansen, Dustin, Game On!: Video Game History From Pong and Pac-man to Mario, Minecraft, and More. Feiwel & Friends, 2016.
MLA Citation (style guide)Hansen, Dustin. Game On!: Video Game History From Pong and Pac-man to Mario, Minecraft, and More. First edition. Feiwel & Friends, 2016.
Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
5f21e02d-937f-580c-2bdd-354926b40c43
Record Information
Last Horizon Extract Time | Sep 18, 2025 02:51:49 PM |
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Last File Modification Time | Sep 19, 2025 05:10:28 AM |
Last Grouped Work Modification Time | Sep 19, 2025 05:08:42 AM |
MARC Record
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505 | 0 | |a A living history: to those that came before -- Pong 1972: game, set, match -- Space Invaders 1978: a first invasion -- Pac-Man 1980: thank you, pizza -- Zork 1980: you are likely to be eaten by a grue -- Donky Kong 1981: It's on like Donkey Kong! -- E.T. the extra-terrestrial 1982: don't phone home -- Super Mario Bros. 1985: the plan, the people, and the plumber -- The Legend of Zelda 1986: it's dangerous to go alone! take this -- John Madden Football 1988: it's in the game -- Tetris 1989: line 'em all up -- Song the Hedgehog 1991: so fast, you'll need a barf bag -- Street Fighter II 1991: Hadouken! -- Mortal Kombat 1992: fatality!: violence and the ESRB -- Super Mario Kart 1992: an all-star cast -- Myst 1993: a planet full of guns -- Tomb Raider 1996: a new face, a new system, a new era -- Gran Turismo 1997: gentlemen, start your engines -- Final Fantasy IV 1997: not as final as you thought -- Half-Life 1998: welcome to Black Mesa -- Dance Dance Revolution 1999: step in a new direction -- Pokémon Yellow 1999: gotta catch 'em all -- The Sims 2000: plenty of room to expand -- Grand Theft Auto III 2001: hijacked! -- World of Warcraft 2004: wowzers! -- Halo 2 2004: one down, fifty billion to go -- Guitar Hero 2005: bring on the plastic! -- Wii Sports 2006: tighten your shoelaces and your wrist strap -- Portal 2007: the cake is a lie -- Little Big Planet 2008: I'll play yours, you play mine -- FarmVille 2009: e-i-e-i-ooo -- Angry Birds 2009: who you callin' angry? -- Minecraft 2009: kick it up another notch! -- Uncharted 2 2009: armor? I don't need no stinkin' armor! -- League of Legends 2009: ten million and counting -- Skylanders 2011: greetings, portal master! -- The Walking Dead 2011: tell me a story? -- Overwatch 2016: on the shoulders of heroes -- The future: tomorrow and beyond. | |
520 | |a A middle-grade nonfiction book about the history and impact on pop culture of video games. | ||
521 | 1 | |a Age 9 to 12. | |
650 | 0 | |a Video games |x History |v Juvenile literature. | |
650 | 0 | |a Video games |x History | |
650 | 0 | |a Video games |x Social aspects | |
650 | 1 | |a Video games |x History |v Juvenile literature. | |
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