The Glass Town Game
(OverDrive Listen)
Lexile measure:
810L
Status:
Available from OverDrive
More Details
Published:
Simon & Schuster Audio 2017
Format:
OverDrive Listen
Edition:
Unabridged
Street Date:
09/05/2017
Language:
English
ISBN:
9781508241706
Accelerated Reader:
MG
Level 5.5, 17 Points
Level 5.5, 17 Points
Lexile measure:
810
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Copy Details
Library | Owned | Available |
---|---|---|
Shared Digital Collection | 1 | 1 |
Citations
APA Citation (style guide)
Catherynne M. Valente. (2017). The Glass Town Game. Unabridged Simon & Schuster Audio.
Chicago / Turabian - Author Date Citation (style guide)Catherynne M. Valente. 2017. The Glass Town Game. Simon & Schuster Audio.
Chicago / Turabian - Humanities Citation (style guide)Catherynne M. Valente, The Glass Town Game. Simon & Schuster Audio, 2017.
MLA Citation (style guide)Catherynne M. Valente. The Glass Town Game. Unabridged Simon & Schuster Audio, 2017.
Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
698a6720-6f77-74ab-4097-fc0f072af759
API Extraction Dates
Needs Update?:
No
Date Added:
Sep 22, 2017 16:27:32
Date Updated:
Nov 16, 2017 00:18:35
Last Metadata Check:
May 18, 2025 06:11:17
Last Metadata Change:
Mar 11, 2025 07:38:58
Last Availability Check:
May 18, 2025 06:11:18
Last Availability Change:
Apr 23, 2025 07:26:57
Last Grouped Work Modification Time:
May 24, 2025 05:07:21
OverDrive Product Record
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- A Parents' Choice Gold Award Winner
"Dazzling." —Publishers Weekly (starred review)
Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this "lovely, fanciful" (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.
Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.
This is their Glass Town...almost. Their Napoleon never rode into... - isOwnedByCollections
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- A Parents' Choice Gold Award Winner
"Dazzling." —Publishers Weekly (starred review)
Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this "lovely, fanciful" (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.
Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.
This is their Glass Town...almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question—Charlotte will never go back to that horrible school.
Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente. - sortTitle
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Formats
OverDrive Listen
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